weight to power

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Hamster1979
Average DCR member
Posts: 34
Joined: Tue Jan 06, 2015 11:49 am

weight to power

Postby Hamster1979 » Thu Jan 15, 2015 9:45 pm

Has anyone figured out any ratios of significance?

PeixeWiggles
DCR moderator
Posts: 385
Joined: Tue Aug 12, 2014 9:53 pm

Re: weight to power

Postby PeixeWiggles » Thu Jan 15, 2015 10:36 pm

Hamster1979 wrote:Has anyone figured out any ratios of significance?


A little bit. The basic theory I'm seeing is you need to use as minimal amount of frame pieces for the most amount of engines to achieve a faster speed.

In DCR1, it always seemed to me that 2 engines was optimal. Adding more than 2 engines you ended up with a weight that would make the vehicle slower than the 2 engine vehicle. I think this has been improved in DCR2. I've made 4 engine vehicles that are faster off the line than 2 engine vehicles, but I thing you still get to the point of weight being too much because it takes so many more pieces to add more engines. Although, that point has improved a lot over the DCR1 way of doing things.

I think Jeremy has it down a bit more than I do. He's got 6,8,10 engine vehicles that I can't keep up with. :)

Wulf 359
DCR Expert
Posts: 544
Joined: Sun Aug 10, 2014 3:52 pm

Re: weight to power

Postby Wulf 359 » Sat Jan 17, 2015 7:50 pm

There is probably a minimum ratio frame pieces to engine in there somewhere, like 2 frames to 1 engine or something. Or maybe even like for every 9 pieces is an engine and 3rd piece is frame thrown in with everything else.


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