custom seat connection points.

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Hamster1979
Average DCR member
Posts: 34
Joined: Tue Jan 06, 2015 11:49 am

custom seat connection points.

Postby Hamster1979 » Mon Feb 02, 2015 9:17 am

I was just thinking about this the other night and how much more variety it would bring into the skins. Could there be a way to customize connection points for the seat or even add in extras. In addition to that define how the character should sit on the seat. Right now we're kind of stuck with what looks more like a quad or a trike type of seats as it's hard coded how the character lines up. If it where more flexible we could pull off low riders, choppers... among other ideas.

Wulf 359
DCR Expert
Posts: 544
Joined: Sun Aug 10, 2014 3:52 pm

Re: custom seat connection points.

Postby Wulf 359 » Mon Feb 09, 2015 5:56 am

An alternative idea (one I tried actually) was changing the skin look around some. The driver still sits the same, but you can use your imagination on it.

Hamster1979
Average DCR member
Posts: 34
Joined: Tue Jan 06, 2015 11:49 am

Re: custom seat connection points.

Postby Hamster1979 » Thu Feb 19, 2015 2:31 pm

I tried that too and was less than thrilled with the results even using invisible framing to try to get the extra connection points to get it to link correctly. The end result was far from the same and would be a stretch for the imagination.


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