Wulf 359 wrote:I have been looking through as I go, and you cannot really tell unless it is against a really dark background, but some of the skins have white edging on some of it. Debating whether I want to go through and clean them up or not. Then I realize how much work I already have created for myself on my own stuff, and figure not going to bother unless it is on a char I use alot, like my Blue Man driver.
The white edging is due to a graphical design process called antialiasing. It's intended to blend with the background. If the game could use my png's from Paint Shop pro, you would never notice the white edging because it would blend with whatever background it was on, but be it that I have to pass it through paint.net for it's transparency you end up with a bit of a white edge. I might be able to go through and make everything a single color edge with no blending/antialias, but I really didn't care enough to spend the extra time to do it.
Paint.net might be able to do transparencies another way then how I've been doing them and blend the edges with the background the way you can in PSP, but I haven't tried looking for it. In PSP that would be by doing a transparent blend (antialias) to the no background area or blank area. I don't think paint.net is quite that good though. Although I haven't spent a lot of time in it either.