Mr T A-Team character

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Wulf 359
DCR Expert
Posts: 544
Joined: Sun Aug 10, 2014 3:52 pm

Mr T A-Team character

Postby Wulf 359 » Sun Jan 25, 2015 1:56 am

To go with MAC66666's vehicle 671.

Part 1 of 2.
Attachments
Mr T Head.png
Mr T Head.png (3.51 KiB) Viewed 4782 times
Mr T Haunch.png
Mr T Haunch.png (5.47 KiB) Viewed 4782 times
Mr T Calf.png
Mr T Calf.png (4.25 KiB) Viewed 4782 times

Wulf 359
DCR Expert
Posts: 544
Joined: Sun Aug 10, 2014 3:52 pm

Re: Mr T A-Team character

Postby Wulf 359 » Sun Jan 25, 2015 1:57 am

Mr T A-Team character Part 2 of 2.
Attachments
Mr T Wrist.png
Mr T Wrist.png (1.73 KiB) Viewed 4781 times
Mr T Torso.png
Mr T Torso.png (6.47 KiB) Viewed 4781 times
Mr T Shoulder.png
Mr T Shoulder.png (921 Bytes) Viewed 4781 times

PeixeWiggles
DCR moderator
Posts: 385
Joined: Tue Aug 12, 2014 9:53 pm

Re: Mr T A-Team character

Postby PeixeWiggles » Sun Jan 25, 2015 5:25 am

You're good at that. To be more Mr T like, how about trying to use arms like the Ramdo arms? The more muscular arms might give a more Mr T feel to him.

Wulf 359
DCR Expert
Posts: 544
Joined: Sun Aug 10, 2014 3:52 pm

Re: Mr T A-Team character

Postby Wulf 359 » Sun Jan 25, 2015 6:32 pm

PeixeWiggles wrote:You're good at that. To be more Mr T like, how about trying to use arms like the Ramdo arms? The more muscular arms might give a more Mr T feel to him.


Only if you tell me how you got "Wiggle Racing" on the tires in a curved line, and still had that come out looking good. Especially if it is in the paint.net program you pointed out.

Edit: Found a way to do it, plug-in for paint.net.

2nd Edit: I am trying with the plug-in, but not able to get it to show on the wheel image.

3rd Edit: Think I got the problem figured out. Operator error. :P (pipe down daniel :P )
viewtopic.php?f=21&t=331&p=2202#p2202

Wulf 359
DCR Expert
Posts: 544
Joined: Sun Aug 10, 2014 3:52 pm

Re: Mr T A-Team character

Postby Wulf 359 » Mon Jan 26, 2015 12:05 am

PeixeWiggles wrote:You're good at that. To be more Mr T like, how about trying to use arms like the Ramdo arms? The more muscular arms might give a more Mr T feel to him.


As requested.
Attachments
Mr T Wrist 2.png
Mr T Wrist 2.png (3.71 KiB) Viewed 4769 times
Mr T Shoulder 2.png
Mr T Shoulder 2.png (3.98 KiB) Viewed 4769 times

PeixeWiggles
DCR moderator
Posts: 385
Joined: Tue Aug 12, 2014 9:53 pm

Re: Mr T A-Team character

Postby PeixeWiggles » Mon Jan 26, 2015 2:31 am

Wulf 359 wrote:Only if you tell me how you got "Wiggle Racing" on the tires in a curved line, and still had that come out looking good. Especially if it is in the paint.net program you pointed out.


I have no idea for paint.net. I only use it to do the transparencies. I use Jasc's Paint Shop Pro 7 for all my graphics stuff. If you got it figured out for paint.net, great!

Although, Roko0 is the one who pointed me to paint.net, so he might know more of it's bells and whistles.

Wulf 359
DCR Expert
Posts: 544
Joined: Sun Aug 10, 2014 3:52 pm

Re: Mr T A-Team character

Postby Wulf 359 » Mon Jan 26, 2015 6:13 am

PeixeWiggles wrote:
Wulf 359 wrote:Only if you tell me how you got "Wiggle Racing" on the tires in a curved line, and still had that come out looking good. Especially if it is in the paint.net program you pointed out.


I have no idea for paint.net. I only use it to do the transparencies. I use Jasc's Paint Shop Pro 7 for all my graphics stuff. If you got it figured out for paint.net, great!

Although, Roko0 is the one who pointed me to paint.net, so he might know more of it's bells and whistles.


I just thought you used it to do the curved text for the wheels is all. Found a plug in, and then while working around in that, found another spot that might have been there already that might have been able to do it. Just didn't spend that much time playing around with it all that much yet.

PeixeWiggles
DCR moderator
Posts: 385
Joined: Tue Aug 12, 2014 9:53 pm

Re: Mr T A-Team character

Postby PeixeWiggles » Mon Jan 26, 2015 6:31 pm

Wulf 359 wrote:I just thought you used it to do the curved text for the wheels is all. Found a plug in, and then while working around in that, found another spot that might have been there already that might have been able to do it. Just didn't spend that much time playing around with it all that much yet.


Plugins are awesome. They can do a lot of cool tricks that may not be built-in to the program. I used to have a ton of them for what I use.


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